targetted_decisions = {
    5_families_decision_4 = {
		filter = all
		from_potential = {
			ai = no
		}
		potential = {
			ai = yes
			is_patrician = yes
			same_realm = FROM
			has_game_rule = { name = five_families_rule value = fiveyear }
			FROM = { government = merchant_republic_government }
		}
		allow = {
			is_patrician = yes
			same_realm = FROM
			FROM = {
				NOT = {
					has_character_modifier = recent_patrician_swap
					}
				}
		}
		effect = {
			ROOT = {
				add_character_modifier = { name = recent_patrician_swap years = 5 hidden = no } 
			}
			FROM = {
				set_player_character = ROOT
			}
		}
}